However, to come here and demand this game be changed to inhibit player skill as the primary factor in whether someone hits their target, is to undermine the very nature of this game. The devs have themselves stated in the past that they want player skill to be the primary factor, and requesting the introduction of things like "weapons don't always hit where you aim" would be the beginning of wrecking this game, and turn off not only the core playerbase but also most of the potential audience that would come from other FPS games. Right now the biggest fanbase is here for one of two reasons: fans of previous MW games, which did not have any sort of randomized nonsense in whether you hit your target, or competitive players, which also demands player skill be the primary determinant of success and that begins with the game designating a hit on what you correctly targeted.
It's quite annoying that the hit detection is currently broken on ballistics until the other half of ballistic HSR is brought online, so nearly half of on-target AC and PPC shots are failing to register. But that's also a good example for everyone of how obnoxious it would be if some sort of RNG was introduced to determine whether your shots hit what you aimed at. Please keep that in mind the next time you are tempted to start a thread that is in effect a request to remove player skill from the game.
Edited by jay35, 26 May 2013 - 08:23 AM.